
Prof. Dr. Marcel Campen
Media Informatics / Graphics & Geometric Computing
Osnabrück University
Institute of Computer Science
The Graphics & Geometric Computing group performs research in the areas of Computer Graphics and 3D Geometric Data Processing.
The following is a list of papers describing some of the results of this work.
Manish Mandad, Marcel Campen
SIGGRAPH 2020
Paper Demo, Code, Data
Patrick Schmidt, Marcel Campen, Janis Born, Leif Kobbelt
SIGGRAPH 2020
Paper
Jiaran Zhou, Changhe Tu, Denis Zorin, Marcel Campen
EUROGRAPHICS 2020
Paper
Manish Mandad, Marcel Campen
Solid & Physical Modeling 2020
Paper
Patrick Schmidt, Janis Born, Marcel Campen, Leif Kobbelt
SIGGRAPH Asia 2019
Paper Videos/Data
Max Lyon, Marcel Campen, David Bommes, Leif Kobbelt
SIGGRAPH 2019
Paper
Marcel Campen, Hanxiao Shen, Jiaran Zhou, Denis Zorin
ACM Transactions on Graphics, 2019
Paper
Isaak Lim, Alexander Dielen, Marcel Campen, Leif Kobbelt
ECCV 2018 Workshop: Geometry Meets Deep Learning
Paper
Jiaran Zhou, Marcel Campen, Denis Zorin, Changhe Tu, Claudio T. Silva
GMP 2018
Paper
Marcel Campen, Denis Zorin
arXiv, 2017
Paper
Marcel Campen
Computer Graphics Forum, 2017
Paper
Marcel Campen
IEEE Computer Graphics & Applications, 2017
Paper
Marcel Campen, Claudio Silva, Denis Zorin
SIGGRAPH 2016
Paper
Hans-Christian Ebke, Patrick Schmidt, Marcel Campen, Leif Kobbelt
SIGGRAPH Asia 2016
Paper Video Supplement
Amir Vaxman, Marcel Campen, Olga Diamanti, Daniele Panozzo, David Bommes, Klaus Hildebrandt, Mirela Ben-Chen
EUROGRAPHICS 2016
Paper
Marcel Campen, Moritz Ibing, Hans-Christian Ebke, Denis Zorin, Leif Kobbelt
Eurographics Symposium on Geometry Processing 2016
Paper
Marcel Campen, David Bommes, Leif Kobbelt
SIGGRAPH Asia 2015
Paper
Hans-Christian Ebke, Marcel Campen, David Bommes, Leif Kobbelt
SIGGRAPH Asia 2014
Paper
Marcel Campen, Leif Kobbelt
Computer Graphics Forum 33 (8), 2014
Paper Video Supplement
Marcel Campen
Doctoral Thesis, RWTH Aachen University 2014, Shaker Verlag
Thesis
David Bommes, Marcel Campen, Hans-Christian Ebke, Pierre Alliez, Leif Kobbelt
SIGGRAPH 2013
Paper
Hans-Christian Ebke, David Bommes, Marcel Campen, Leif Kobbelt
SIGGRAPH Asia 2013
Paper Code
Henrik Zimmer, Marcel Campen, Leif Kobbelt
IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2013
Paper Code
Marco Attene, Marcel Campen, Leif Kobbelt
ACM Computing Surveys, vol. 45, 2, February 2013
Paper
Marcel Campen, Martin Heistermann, Leif Kobbelt
Eurographics Symposium on Geometry Processing (SGP 2013)
Paper Supplement Code
Marcel Campen, David Bommes, Leif Kobbelt
SIGGRAPH 2012
Paper
Henrik Zimmer, Marcel Campen, David Bommes, Leif Kobbelt
EUROGRAPHICS 2012
Paper
Marcel Campen, Marco Attene, Leif Kobbelt
EUROGRAPHICS 2012 Tutorial
Slides
Henrik Zimmer, Marcel Campen, Ralf Herkrath, Leif Kobbelt
Advances in Architectural Geometry 2012
Paper Slides
Marcel Campen, Leif Kobbelt
EUROGRAPHICS 2011
Paper
Marcel Campen, Leif Kobbelt
Eurographics Symposium on Geometry Processing (SGP 2010)
Paper Video
Darko Pavic, Marcel Campen, Leif Kobbelt
Computer Graphics Forum 29, 2010
Paper
Marcel Campen
Informatik Spektrum 33(1): 66-69, 2010
Article
Marcel Campen, Leif Kobbelt
GI Lecture Notes in Informatics, Volume S-8, 219-222
The following courses were/are offered by the Graphics & Geometric Computing group:
Moderne wie auch klassische Techniken aus dem Bereich der Computergrafik (Rendering, 3D-Datenverarbeitung, Animation) werden untersucht und diskutiert.
Einführung in die Grundlagen der 2D und 3D Computergrafik. Behandelt werden u.a. Lighting, Shading, Visibility, Transformation, Modeling, Rasterization, Texturing, Ray Tracing, Radiosity, GPUs.
In-depth discussion of techniques to generate, represent, analyze, and modify 3D data. Topics include 3D scanning, triangulation, polygon mesh generation, mesh optimization, noise reduction, modeling, interactive editing, mapping/texturing/parametrization, compression.
Key algorithms for the generation and processing of 3D surface meshes are presented, analyzed, and discussed.
Umsetzung eines gemeinsamen Implementierungsprojekts, bei dem die verschiedenen Techniken aus der Vorlesung Computergrafik zum Einsatz kommen.
Einführung in die Grundlagen der 2D und 3D Computergrafik. Behandelt werden u.a. Lighting, Shading, Visibility, Trann sformation, Modeling, Rasterization, Texturing, Ray Tracing, Radiosity, GPUs.
Moderne wie auch klassische Techniken aus dem Bereich der Computergrafik (algorithmische 3D-Datenverarbeitung, effiziente Visualisierung) werden untersucht und diskutiert.
Umsetzung von Implementierungsprojekten in Kleingruppen, bei denen verschiedenene Techniken aus der Vorlesung Computergrafik zum Einsatz kommen.
In-depth discussion of techniques to generate, represent, analyze, and modify 3D data. Topics include 3D scanning, triangulation, polygon mesh generation, mesh optimization, noise reduction, modeling, interactive editing, mapping/texturing/parametrization, compression.
Moderne wie auch klassische Techniken aus dem Bereich der Computergrafik (algorithmische 3D-Datenverarbeitung, effiziente Visualisierung) werden untersucht und diskutiert.
Einführung in die Grundlagen der 2D und 3D Computergrafik. Behandelt werden u.a. Lighting, Shading, Visibility, Trann sformation, Modeling, Rasterization, Texturing, Ray Tracing, Radiosity, GPUs.
In-depth discussion of techniques to generate, represent, analyze, and modify 3D data. Topics include 3D scanning, triangulation, polygon mesh generation, mesh optimization, noise reduction, modeling, interactive editing, mapping/texturing/parametrization, compression.